Career Technical Education's Art Media & Entertainment Animation Program
Animation Shorts
CTE GRAPHIC DESIGN: ANIMATION
This beginning animation course exposes students to the range of traditional and digital techniques used in stop-motion, claymation, 2-D or 3-D computer animation. Students learn basic theory and mechanics behind animation develop observational and drawing skills and study the fundamental principles of character design, layout, storyboarding and the variety of different available careers.
Introduction to gaming design and theory are also explored.
​
CTE CAPSTONE GRAPHIC DESIGN: ANIMATION
In this animation course students apply the knowledge gained from CTE GRAPHIC DESIGN 1 to produce an animated short film. Students will go through an animation industry standard production pipeline that involves modeling, shading, lighting, animating, rendering, and post-production. Students further explore the range of traditional and digital techniques used in specified forms of animation. Students apply theory and mechanics behind animation demonstrate observational and drawing skills and study the fundamental principles of animation to develop a portfolio.
​
How can we use animation to create the illusion of life and tell stories?
​
​
​
How can we use animation to create the illusion of life?
Brainstorming
Students spend up to an hour discussing, brainstorming, and writing everything down.
Challenge students in suggesting new ideas and adding to existing ideas.
Weak ideas can be developed into something good!
Tips:
-
Remind students that great ideas can come from simple, everyday experiences.
-
Have students take notes and write down their thoughts on the plot, the scenes, the characters, and any extra details that come to mind while they are writing.
-
KEEP IT SIMPLE! The shortest and simplest concepts are the easiest to animate. Limit them to one or two characters, so that they can concentrate on the details.
-
The approach students take (2-D, 3-D or combined) should support their overall idea.
Scripting
A script is the written description of the actions that will take place. Ask students questions such as:
-
What is your theme or idea?
-
What sort of personality would you like to create?
-
How long do you plan for this to be? How many frames and fps is that? (Make them do the math!)
-
Who in your group will do which production jobs?
-
What materials or objects will you need to collect?
-
What kind of background will you need
-
Will 2D or 3D technique work better for this particular story? Why?
-
What different shots do you need? What close-ups?
-
Attach your storyboard! Have you varied the scale, pace, angle or whatever of the shots?
-
What else do you want to say about your idea
Background
Backgrounds for stop motion animation can be created from just about any materials you have on hand:
-
Art materials such as: crayons, markers, construction paper, colored paper, watercolors, cardboard boxes, whiteboard, blackboards, tempera paint, clay, etc.
-
Real objects: a rock for a boulder, a branch for a tree, etc.
-
Animated background: one that changes during the course of your animation.
-
Remember, arranging a 3D space with objects in the foreground can give your animation a nice sense of depth. Make sure that your background is the same scale as your characters, and that it will fill the frame for whatever camera you will use to capture the images.
Cut paper character
Storyboarding
The story then is ready to be visually depicted as a storyboard outlining the plot, characters, and backgrounds. Remind students that storyboarding and planning on paper saves time and energy because they will figure out all the details before committing to the animation. Storyboarding will also ensure that each group selects the one approach best suited to the basic concept they’ve identified. Using poster board, preferably large, and a packet of Post-it-notes, sort out the ideas and images to be used. Divide up the page, discuss the sequence of shots, and draw in key transitions or moments, making notes as necessary. Label each section of the storyboard with sequence, camera angle, timing, and other directorial information as you go.
Set-ups
Once groups have decided on the story they will be telling and have created their storyboards, they need to begin gathering their props, characters, and backdrops to be ready to film their animation.
DIGILAND TABLET TOP
Rules for use and How to's
​
What I mainly want to see is effort: Working like an artist
Effort will be graded over quality- Quality comes with time and effort.
Coming to class on time - Working - solving problems - Research - Striving for Excellence
Play, have fun while reaching for goal. There is a fine line between fun and fooling around. Respect the classroom, Clean up, return materials, follow class and school rules.
Goal/ Final:
30 second 12 fps animation with a title, beginning middle and a surprise ending:
- 12 principles of animation- Specifically ease in ease out, timing, and anticipation
- No "To be continued's" - If you finish do a second one or plus your current one
- Animation needs to
1. Have a point (Problem -> Solution) resolution HEROs Journey
2. Be interesting/ entertaining yet believable
3. Be Clear
Each person must have (At the minimum) a background, Cut out puppet, head turn (4),
6 head emotions or 9 mouth shapes And your notebook (can make up notes extra drawings for some credit)
DIGILAND TABLET Rules
-
Only use the tablet for animation
-
No changing settings or using any other apps
-
Research can be done only with permission
-
Respect and take care of others and equipment
If any of these rules are broken, You will lose any and or all privileges.
You will have to use the laptops or your own equipment to finish your final.
DIGILAND TABLET How to's
​To Start
1. Press the small side button (Ask for password if locked)
2. Swipe up
3. Tap on the Stop Motion App and Tap the purple + circle
To take pictures
1. Tap on the red circle
To Edit
1. Swipe to the desired frame
2. Tap on the desired frame
3. Choose an option (Experiment) Create holds, delete frames
4. Onion skin is on the left of the screen (a little tricky to use)
To Save
Test, play and experiment: Warning work may be deleted
1. Title your work -
Click on the Director slate
Click on Outline add Title, Name, Period and Date
To change Theme swipe to desired effect
To Upload
Finished work, work in progress or work to be graded must be uploaded to be safely saved
1. Title save and exit ( Press the left arrow < )
2. Click on the share icon (Looks like the arrow button with circles)
3. Click on Google Drive (Green Yellow Blue triangle)
4. Select Large - 540p
5. Wait for it to prepare and click on the drive again
6. Title it with everyones name, title, period, date and Save
Shut Down/ Power off
1. While on, press and hold the small button to power off.
Test, play, be the director, be responsible
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
1. Preinstruction drawing 15 minutes to draw (Plural) People, Mountains, Buildings, Animals
Name period date on the back (Rubric) I can - Can't- Not YET
2. Class Syllabus - Materials- Goals - Rules
3. What is Animation?
4. What do you want to learn? What do you want to do? Write up
​
​
​
Thursday, August 18, 2016
​
1. Art Standards
2. Profile
​
http://www.makeshapechange.com
https://www.youtube.com/watch?v=ElVUqv0v1EE
http://mrsisaacsclass.weebly.com/class-time.html
​
Week 2
Sketchbooks:
​
​
​